Will's blog

purpose: Will Kahn-Greene's blog of Miro, PyBlosxom, Python, GNU/Linux, random content, PyBlosxom, Miro, and other projects mixed in there ad hoc, half-baked, and with a twist of lemon

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Wed, 21 Jan 2004

Stringbean: Resurrection

I'm on this crazy coding kick right now. For some reason I decided to go dig up Stringbean and see how it was doing. It's doing fine! Well, except for the fact it wouldn't start up. So I did some fixing and now it's fine and starts up and everything seems hunky dory. I have no clue what I was working on last.

Anyhow, for anyone interested, here's a tarball of a working, but very lacking, version of Stringbean. I release it under the GPL. I might at some point work on it some more, but if not, there it is.

Wed, 08 Jan 2003

Stringbean overhaul completed!

I finally finished the complete overhaul of the Stringbean driver. It's now separated into a driver and a mudlib. I have everything implemented as a series of hooks and managers. Some portions are a bit awkward, though and could probably be re-written. Some components are implemented simplistically for now until I (or someone else) design and implement a more sophisticated version. All in good time, though.

Currently implemented: commands, emotes, heartbeats, lookables, exits, simple NPCs, connect, disconnect, and some other stuff.

Wed, 18 Dec 2002

In Stringbean land everything is a big mess....

It's true. I started to add Callout functionality, but also started splitting the driver into a driver and a mudlib, renaming driver.world to driver.engine, adding a mudlib.world module with a World object in it (and moving functionality from the old world to the new world), and a series of other things. All of this will take some time to sort through. I'm also looking into adding a series of hooks to the driver to tie the mudlib into the driver. The good news being that Strinbean will be pretty nice once all this is done.

Sat, 14 Dec 2002

more stringbeans!

I got my Python Cookbook in the mail and I've been reading through it and as I've been doing that I've been revising bits of Stringbean accordingly.

I also finished up a basic emotes module, adjusted the startup code, added handling for multiple names, added drop-in modules, added a command manager, added commands on objects/rooms, and started a driverapi module for abstracting driver code from its own implementation.

Mon, 09 Dec 2002

More Stringbean!

I redid exits, command handling, descriptions, word wrapping, and a few other things. Then in the tavern I'm working on, I added tables, a hatrack, a guestbook, a grandfather clock, and Neil who sits at his bar and waxes philosophical about the old days.

All in all it's coming along very very nicely. There are a few things I need to change to improve command handling and looking at things. Then to work on more complex issues.

Sun, 01 Dec 2002

Stringbean status report

I added NPCs with heartbeats, adjusted the command handling a bit to account for exits a bit better and fixed a bunch of little things. I'll probably build a list of things I want to do which will probably hinge around adding new things to the world.

Sun, 24 Nov 2002

the new plan

So I was putzing around overhauling old Varium code which I haven't really touched in a couple of years when it occurred to me that the code I'm overhauling involves features I don't really care about--at least not at this stage of the game. This sudden realization caused me to re-evaluate what I was doing and take a new approach.

I took the testserver I wrote for Lyntin and expanded it into a series of modules and 1300 lines of code later I now have a working mud that has multiple rooms, heartbeats, multiple players, and a series of other things. More importantly, it gives me a good base to add on new features as I need them--giving me time to architect things as I go along rather than doing the whole thing up front.

I need to do a few more things before it has enough of a a critical mass to be interesting.

Mon, 11 Nov 2002

Not much progress (yet)

There isn't much progress on Stringbean yet. I do want to re-tackle it when Lyntin 3.0 is released and development dies down to a slow murmer. The first thing I'm going to do is overhaul all the Varium code and include a lot of the changes that I made for Bluemud (ansi parsing, word wrapping, ...). Then build an online tavern from that. It's not going to be much of an adventure mud from the beginning--I just want somewhere I can hang out with cool people (online).


pyblosxom::1.5-dev git-master

Copyright 1996 to 2012, Will Guaraldi Kahn-Greene, under the Creative Commons BY-SA 3.0 license

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